Eldred Tjie's demo reel is exceptional. As you can see by the examples posted below, he shows a great command over his textures and lighting. His demo reel presentation is also well done, its fast paced, exciting and fun to look at. If you are a student, pay close attention to how he labels the the work he has done for each shot. He doesn't have a site currently, but the demo reel is perhaps all we need - very nice work Eldred.
Okay, I saw this and was amazed. The fish's movement is simple but looks extremely realistic especially when viewed in the water. The randomness and variety in the way the fish moves also looks just right. Nice project guys.
I wonder what's next. Perhaps develop Ai in the fish to enable it to catch a lure. Imagine programming a "fight" response once this fish is caught...it sounds like a lot of fun.
This animation was created by Dan Chianelli and Nick Greenlee as a visual effects and animation piece. It got our attention not only for its overall quality, but because they attended Art Institute schools. For those of you who attend Art Institute schools, I'm sure you'll recognize the paint job in the halls and rooms, the piece is fun to watch...
This piece is outstanding, its professionally filmed, the story has a nice hook at the beginning and once the animation kicks in, you'll find great examples of animation, compositing and lighting. Overall...seamless and well done! If you are an animation student, this should inspire and stir you a little bit.
Dan and Nick, you have some fans here at the school, when you get a chance reply to this post when you have a moment to let us know what happened to you once word of your animation got around. Lots of us want to hear how you are doing. Best of luck in all you do.
This week in my animation classes, we talked about the use of AI (Artificial Intelligence) and its impact on computer animation video games and feature film. We started first by viewing this lecture by Torsten Reil (Natural Motion), who presented his findings from Oxford University on the use of AI in characters. The interesting part, is that this was recorded in 2003 and when you watch the lecture, you'll learn about the "evolution" process, which is a series of algorithms that enables the computer to learn. In this case, it helps it to react to stimuli resulting in natural animation that is generated on the fly, and that looks different every time. In the lecture, Torsten mentioned that the technology was now being used for video games and for digital stunt doubles in feature film. Below is a great example of how these clips can be blended with MOCAP data to create engaging and exciting footage. The company that produced this is called Euphoria.
So, since this the 2003 Torsten lecture, we decided to do some research to see where the technology was used and surprisingly, many of us have seen examples of these on TV and in video games, the best examples we found was its use in the video game "Force Unleashed" (Lucas Arts 2008). The clips below show how these technologies were used in the actual gameplay and also, how the environment is affected. The results are simply amazing. Keep an eye out for more of this type of animation in the next title that you buy.
Chime in and let us know what you think? We can contest if the medium is an art. I teach in the field, and I would have to say yes. Its one of the newest forms of expression that involve others. Are video games sport? In some ways yes...you challenge opponents, you keep score, you play on a field (and in this case, a virtual battlefield) until there is a winner. The only thing missing is the actual physical exertion is experienced in a virtual world. Without the physical exertion, then it remains a game, similar to chess.
I saw the "Watchmen" movie this weekend and had a good time. I ran into this clip while browsing and found it interesting.
Jim Kaklios is a physics professor for the University of Minnesota and was the technical consultant for the recent "Watchmen" movie. He makes sure that there is substance, reason to many of the supernatural effects that you see in the movie, especially the ones surrounding the character Dr. Manhattan. In essence, he adds information to shots that make them appear real.
If you've seen the movie, you should check this out. If you've seen it and would like to leave a comment, let us know what you think.
I teach a lot of 2D animation classes, and in looking at my blog, realized that I haven't posted many great 2D examples for my classes to watch, even though we watch many in class. So, the next several blog posts will be solely devoted to 2D animation, in order to build my collection.
This first example, was recommended from one of my students Chrsta. It's called "Laundry Day" and was animated by animator Guillaume Chartier . It opens well and soon as we see "the object", draws our attention, the premise is interesting, the animation (the pieces that are complete) is smooth, displays good anticipation, arcs, follow through and exaggeration, and most importantly, its pretty darn funny. You'll have to watch...wait and see.
I'm also glad to see the unfinished look he has for a couple of his shots. Loose uncleaned animation can sometimes be more gestural, fluid, we see how he animates form and most importantly, we can see how he breaks down his acting into keyframes, which brings forth a great opportunity for learning animation. Good job Guillaume, if you ever read this post, post a reply, you got a lot of fans here at the school.
This just came in and I found it to be very amusing. First, Barclay is a "contactless" technology company. It seems that the company is expert in setting up systems so that you can get around and pay for things easily, these days we need it. See the commercial below and you'll see what I mean. As you watch, your assignment is to see which parts are CG and which parts are not.
So, some guys in London decided to do a spoof on the ad, and created an amazing waterslide with household items. Not only that, but they filmed it and got some recognition for it.
Interesting right? Barclay is making a competition out of it and it sounds cool.
Can you make a better slide? I think you can. Get your crew together, film it, edit it and make it cool. Post it on Youtube and if you get the most hits, you could win a fantastic waterslide trip around the world in places such as China, Dubai, Brazil, Brazil or Germany. You'll also be given a laptop and camera to document your sliding trip around the world. Sounds fun, especially with Summer fast approaching.
I had been a Streetfighter fan for many many years beginning in Jr. High, and through the years have seen a handful of Japanese anime Streetfighter cartoons (which were all awesome) and yes, I even remember Jean- Claude Van Damme playing Guile in the Streetfighter movie (1995).
So now, I'm grown, older and the years have slipped by without ever having to pick up any new news about the game. Once in a while though, I see the new games at the arcades and the last one I remember, featuring Marvel superheroes, that came out many years ago, I thought to be a bit of a stretch. The game play looked the same and there wasn't anything new that I felt I need to try. The old moves I remembered still worked woohoo! We need this game to be revamped.
Now, comes Streetfighter IV. Watch the trailer above and you'll see the same characters redesigned in a slick, tough dimensional way. Very nice. We also see a combination of refined 2D and 3D. The colors look great and the visual effects are done in such a way that enhances the in game cinematics to be better than what I had remembered the films to be growing up. This looks slick, complex and simply awesome. I'm definitely checking it out. For a while, I thought I would not see Streetfighter again, but it looks like they created something special here.
Oh yeah, by the way, it looks like they are also producing a series of Streetfighter movies, with the first one starring Chun Li and Vega. I've posted that here as well. When I see the movie, I'll definitely compare it what I've seen in the past and will also pay attention to how close they stay to the original storylines found in the game.
Rodri Torres is an animator out of Europe. He has a lot of great work on his website that are funny, entertaining and he's also a great animator to boot. He's currently animating for Ilion Animation and is currently working on their latest feature "Planet 51". Check out the trailer when you get a chance. The idea of the human astronaut being the alien, and the pet "Alien" is clever and hilarious.
Now, back to Rodri, I came across his site as recommended by one of my animation instructors Ruel. In his site, you will also see a pretty nice HTML tutorial on how to create a run cycle. I'm finding that now, I refer that tutorial to many of students as they too try to create run cycles.
The main run cycle problems that I see my students encountering is that they are not referring to the main poses that one learns when first learning how to do the "walk cycle", which are the Contact Pose, Weight, Pass Pose and Break Pose. These poses are essentially the same but can be modified to create a convincing run.
Check out Rodri's running tutorial. His explanations and examples are clear, and he's also got Quicktime movies so you can actually see the application of his technique. After you're done with that, be sure to check out his website below to see his drawing and character designs.
Overall, very nice work Rodri. If you ever come across this post during a Google search on yourself, go ahead and post a response to let us know how you are doing. Thanks for posting the tutorials and the work.
This Guitar Hero commercial caught my attention the other day. It features Slash and some pretty darn good compositing and animation that totally caught me by surprise. Well done. If you check out the Guitar Hero site you'll see that the next version is called Guitar Hero Metallica.
And when you get a chance, check out the Guitar Hero Metallica Trailer below. I'm looking forward again to the frustrastion of trying to keep up with fast game play and cramped fingers. Looks like a lot of fun, the animation looks much better than the animation on World Tour and the locations look epic. Enjoy!
Ever year, Superbowl ads get as much attention as the game itself. This year many of the Coke ads ("Avatar" and "Heist") and a few movie ads got our attention (Transformers 2 and GI Joe). The game becomes a great show for us animation and visual effects enthusiasts.
Interestingly enough...Hulu, a video hosting website also had a commercial saying that they would be hosting many of the ads scene during the game. I thought I'd test out this little player below, post it on this blog, and so that you can see all of them, the most popular ones being first. They have a player that you can add to you blog that I though was cool. Its featured under the Careerbuilder.com ad which gets my vote for the "Most Giggles" Award. Too funny!
In the spirit of this weekend's Superbowl (Superbowl XLIII) and in the spirit of friendly competition, I thought I'd share this video. When I first watched it, I found myself giggling a lot, try watching this in a large group, the giggling gets worse. I know, I know, its not American football, its the European kind, you'll get your dose of the American football stuff all week long trust me. Here's to a great game this weekend.
If you are an animator or creative thinker, be sure to stick around for the commercials. If any good ones stick out, I'll highlight them here so we can learn from them. Hmm, that gave me an idea for my next post.
Without reading the manual, I was able to draw and get something animated in a few minutes. As I tell all my students, with any new software that you are learning, after you learn the basics, create something fun for yourself so that you can remember what you've learned.
"Pencil" works well with the WACOM tablet, the drawing tools are simplified, filling shapes with color is easy, and as far as animating is concerned, its quite easy to set up keyframes and various layers for detail, and also has onion skinning. When I exported, I found that I could export the file into a quicktime movie of various sizes with ease, and it also exports files into swfs and image sequences. You are also able to import sound and movie files for reference. Not sure about compositing into other programs like After Effects or Combustion, if you try this, let us know how things go. "Pencil" is definately worth exploring and will intoduce it to my Principles of Animaiton Class for use this quarter...after they learn how to use the lunchbox...mooo ha ha ha!
I just created this as I know it will help most of you trying to place a video on to your HTML image...Lots of questions arise in class about how to insert the "embed" video code on to a static image in HTML. This tutorial shows you how to place an embed video code from sites like Youtube and Vimeo, and shows how to place the code on to an HTML image.
The tutorial covers how to slice an image in Photoshop, combine slices, generating an HTML page in Photoshop, and how to use an HTML editor like Dreamweaver, to insert the "embed" video code.
I hope it helps you out. You can check out the video tutorial by clicking the link below.