Destiny: E3 Gameplay Experience
More insight into the game, specifically: UI design, character, story, gameplay and environments. Check out the beta if you haven't done so already.
Fire it Up!
Randolf
Inspiration, Animation, Visual FX & UI Design. Randolf on Twitter@ipup05
More insight into the game, specifically: UI design, character, story, gameplay and environments. Check out the beta if you haven't done so already.
Fire it Up!
Randolf
Posted by
Randolf Dimalanta
at
4:51 PM
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Labels: 3D UI, UI, video game art, video reference
The screenshots attached to this post don't really do this type of work justice. The UI begins at 2:18. One really has to watch the UI move with the user's click of the mouse. An interesting presentation that we should be seeing more of, especially in games, where the processing power for many of these games are becoming more and more robust. The danger, and it could be the case for this example, is that the ability to create a 3D UI in tandem with a a lot of information would require more organization, if not, the screen could look confusing and cluttered. The bypass for this, is to limit the exposure to the 3D effect, and offer the user simplified controls for navigating the 3D environment.
Posted by
Randolf Dimalanta
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9:43 PM
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Marvelous to look at. Very sophisticated looking 3D UI throughout the game. Fast forward to 3:06 to get a sense of the pacing and timing of the UI elements.
Fire it Up!
Randolf
Posted by
Randolf Dimalanta
at
11:43 PM
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Labels: design, UI, user interface, UX