Showing posts with label artwork. Show all posts
Showing posts with label artwork. Show all posts

18 November, 2009

Tank Concept: Simply Maya 3D

Simply Maya or Simply 3D, a nice resource for CG artists, has a nice section of downloadable models that we will be using in this week's assignment. To teach background design, I encourage my students to take an existing model and to paint over it primarily because the model render takes care of the lighting and small details, that would otherwise be too difficult to create by hand especially if there is a time constraint.  


Used primarily for speed, the CG model will provide us with the lighting and general details then, we'll be using Photoshop to put elements of the painting that make it look real, like atmospheric perspective, rock texture, clouds, snow, ground detail and fog. 

The above image below what we started with. Its a tank model from the Simply Maya 3D site. If you know of a similar resource that we can use to learn from, please let us know. We'd like to keep tabs of sites that exist to help us out. Thanks for all of your help.

There was a lot that we covered in today's demonstration and I was pleased to see everyone follow along and keep up.  In all, we painted for about two hours. Perhaps I should create a video tutorial about some of the processes I used to create the shot for future reference. Some of the skills we learned in this assignment were:

  • Maya setup
  • Maya rendering
  • painting mountains / blockin and detailed contours
  • snow on mountains
  • creating and adjusting cloud perspective
  • color harmony
  • atmospheric perspective
  • foregound elements
  • essential Photoshop hotkeys
  • ground texture
  • lighting effects
  • adjusting focal point by using the burn tool
  • clean up and refinement
Attached to this post are the final demonstration examples I created from class. Adding snow came last, and took about 15 minutes to add. I'm calling it "Winter Playground". How do you guys like that? Below is the original shot.

When you get a chance, check out the Simply Maya 3D Site. I just learned that they are now on Twitter, so we can get updates on their latest tutorials and resources. Nice...


Fire it Up Everyone! Keep drawing, painting and animating. 

Randolf

23 May, 2008

Corel Painter Magazine Site & Digital Painting Thougths

Corel Painter publishes a magazine that's pretty amazing and it also has an accompanying Corel Painter Magazine website. Below is a link to the part of their site that contains tuturials for you to download.


Those of you interested in painting realistic characters, may want to check out some of the airbrush tutorials available on this page.

One of the features of the magazine that I love, is that it covers basic and advnanced level foundation knowledge, like drawing, layout, design, color, value and composition, and they cover how you can accomplish this is Corel Painter.

The magazine also features a contest for every issue...that's pretty cool. Contests are an excellent way to get your name recognition. They supply the photos and you turn it into great art. Give it a shot, you may win a prize, you might be featured in the magazine, you may win software, or you might have your painting printed on canvas.

I shall be joining the Corel Painter site shortly. I've used it for over three years now, and I've to say that its been an incredible tool for creating artwork. I get lots of questions from people about the differences between painting traditionally and digitally, and there really is know difference, and what I'm speaking about is the feeling that I get when I'm in the process of drawing of painting. The feeling is the same, and for some of you who have been drawing and painting for a long time, its that feeling that keeps calling to us, its the reason why we draw and paint in the first place.

Painting digitally offers many benefits. Its economical to be able to experiment with different visual styles, I don't have to worry about storage or flatfile cabinets, I can use it immediately in an online portfolio to market myself as an artist, and the most important reason of all, I don't have to worry about hazzardous materials like Cadmiumum and Turp that had once affected my hands. I know there are always precautions for working in this way to prevent this, but despite my careful attempts, I experienced bouts of handshaking that have since disappeared when I switched to painting digitally.

You can check out my digital painting portfolio here. All of the images were created in Corel Painter iX and all but four were done traditionally in oil.





Enjoy.

11 April, 2008

The Ai Instructor



Here's me as a character in a work uniform.

09 April, 2008

Shattered




Created in Painter iX, using the charcoal, and fx shattered brushes. The piece also demonstrated the pickout technique, where you apply a transparent midtone over the entire image, then upon it, you add darks, lights, then highlights to complete the image.

24 June, 2007

"Retribution"



"Retribution"
Created in Corel Painter IX

"Spiked"

"Spiked"
Created in Corel Painter IX

06 May, 2007

05 May, 2007

"Overlook I" Red Rock Canyon: Las Vegas, NV



"Overlook I"
Created using Painter IX
Brushes used: Artist Oils > Oily Bristle & Smudge Blender
Lighting Effects

26 April, 2007

"Namaste"

22 April, 2007

Van Gogh Skull


"Van Gogh Skull"
Created in Corel Painter iX
Brushes used: Artists Oils > Oil Bristle & Dry Palette Knife

"David's Eye"

"David's Eye"
Created in Corel Painter iX
Brushes used : Oil Pastels & Dry Palette Knife

The hardest thing to adjust for in this painting was the power the bottle had over everything else in the composition. It was the darkest and the tallest. To tame it, I increased the transparency of the bottle and made the piece darker in tone so that the bottle seems to be pushed into the background. I increased the difference in value in the foreground items so that they would jump forward.

14 April, 2007

Painter iX : 8 Minute Sketches.





12 April, 2007

Dragon Horizon

A demonstration on atmospheric perspective, using layers in Painter IX and using the eraser to get organic detail in the mountains and foreground subject matter.

03 April, 2007

Oil Painting Highlights




28 March, 2007

iPup Project v.1.21



The "iPup Project" is now ready for viewing. Please post comments and questions here. Thanks to everyone who made this project possible. You may view the animation by clicking the image or link below. http://www.randolfdimalanta.com/gallery/animation/ipup/index.html

The animation was created for my Animation Production II Class for Miami International University over a nine month period. My instructors were Dori-Littel Heck, Patricio Fernandez, Thom Jouele and Diana Arambide. A special thank you goes out to Ruel Pascual for helping me make iPup come alive.

Tools Used: Pencil, Paper, Erasers, Flash, Maya, After Effects, Combustion, Final Cut, Soundtrack Pro and Photoshop.

Feel free to post comments and questions about the project here.

Thanks Enjoy!

14 March, 2007

On Keeping Sketchbooks




This is inline with the Samurai Lecture posted earlier - your sketchbook should be your main sword. Keep a sketchbook wherever you go. Keeping one is the single most important tool that will improve your work. However, like anything, nothing will happen if you don't use it.

Draw in it everyday. This activity develops discipline, discipline you need to succeed in your field. Draw in it for five minutes everyday. If you are studying animation, practice drawing people by using a pen. Date your drawings too, as this is the only way you can see your improvement.

The sketchbook is a safe place to explore, to take risks and to record thoughts and ideas. I always jot ideas down because 1) I have a poor memory, 2) I may want to develop it further and 3) it may be worth a million dollars one day...maybe, and nobody has to see it.

Be sure your sketchbook is hardbound. I prefer this because it will last a long time and will weather the elements...10 years from now, you'll have it and if you date the pictures, you'll have a nice record of your progress.

The DESIGN Sketchbook:
Here's how you use it to jumpstart your design career. One of the hardest things we have to do as art and design students is to develop our own visual language. How do we communicate visually? This is what we are developing while in school, and sometimes this comes out when you begin working professionally in the field. Why wait that long? Work on your visual language now.

The sketchbook gives you this all important insight into your visual style. I sometimes cut out examples of designs I like and paste them into my book - one image per page. When the sketchbook is filled, you can look back and you'll learn about yourself. You see what things attract you like colors, subject matter and maybe even certain layouts and designs. Its a nice thing to see.

This gives you a competitive edge... but here's how you can make money at it. Sometimes, I'm asked to do work requiring a quick turnaround (meaning it was due yesterday - those of you already in the trenches already know about it), and its during those times that my sketchbooks help me the most. They help me by showing me solutions that I already like. It also helps with speed, because a majority of the research is already complete, I simply look through my sketchbooks at designs that I think would fit the design problem and I would emulate it the piece. Not copy it, but use it as reference and inspiration, make it my own in order to fit the solution. So, when a client asks me for one mockup, I am able to provide 3 or 5 for approval (clients like options). It makes things go smoother, and yes....it makes you look really gooood and really fast. :-)

The ANIMATOR Sketchbook:
There is no shortcut to good solid drawing and to get better at it, you just have to do it. The investment will pay off and you will be glad you did, and it only takes 5 minutes a day...here's how.

Keep a hardbound sketchbook wherever you go and promise yourself that you will draw in it daily. If you are just starting, get a timer, set it for five minutes and just draw. You can do it while waiting for lunch, before you go to bed, during a commercial, at the movie, anywhere. One of my lifedrawing instructors carried one with him wherever he went and even sketched at a funeral.

You are training yourself to see as an artist and at the same time, you are building the discipline needed in which you can grow. Drawing is a form of communication. Like reading and writing, it takes practice to be really good at it. Just keep going and persist.

If there's an earthquake, be sure you get your five minutes of drawing time in, if there's a volcanic eruption, get your five minutes in no matter what. Heck, draw the lava! There is something to be said about filling up volumes upon volumes of sketchbooks and is definitely the sure fire way to reach your deserved success. You have nothing to lose.

As an animator, practice how to draw people quickly by focusing on the three step process of gesture, form and anatomy. Try drawing in a public place and capture someone who is standing placing an order at the counter. You have less than a minute to capture this pose....now draw. If the person moves away, rely then on your visual memory, your knowledge of form and anatomy to complete the drawing, then move on to the next one.

If you keep this in mind and draw in a sketchbook that is always by your side, you will feel like an artist. You record everything and most importantly, you see things that only an artist can see. This is how you learn how to draw. The class will help, but doing a little of this daily will pay off immensely.

Its not unusual too for an employer to ask to see a sketchbook. It shows your thought process and that you choose to keep it in order to stay sharp. You really can't lose in keeping one - don't be lazy about it. A lazy samurai usually will get cut - ouch!

Keep those sketchbooks close by - Fire it up!

24 February, 2007

Salt Man


Created in Painter iX
Watercolor Brush w/ Salt

22 February, 2007

Digital Landscape Sketch

"Peace Stream"
Created in Painter IX
Medium: Sargent Brush

21 February, 2007

"Then, these pirates crashed the party!"





"Pirates Everywhere"

Images created in Corel Painter IX
Copyright©2007 Randolf Dimalanta. All Rights Reserved.